Computational Photography
A friend just showed me a link to this site about Computational Photography. Basically what it’s about is using a rig with several different cameras, a large light field camera array, to capture light coming in at different angles of one particular object or scene. The array captures angular information about said object or scene and combines the images to create a single image representation of a four-dimensional field which shows the different light rays going in different directions. The theory is that by collecting light from different angles, one can perceive the solid structure of an object.


Read more about what Daniel Reetz and Matti Kariluoma are doing with their Futurepicture project. Their blog gets way more technical that mine does. I thought I’d spare you all the physics lesson
